agc2016logo-547x286April 5, 2016

Contact: Media Relations, media @


Magic Leap Chief Game Wizard Graeme Devine to Keynote Austin Game Conference

Game Industry Luminary to Discuss the Convergence of Mixed Reality

Graeme-Devine-headshot-frontpage500redAUSTIN, Texas –The Austin Game Conference (AGC), with presenting sponsor Electronic Arts, is proud to welcome one of the industry’s most provocative visionaries, Graeme Devine, Chief Game Wizard at Magic Leap, as its 2016 opening keynote speaker. Devine will discuss “the convergence of Mixed Reality” as he kicks off the largest, longest running event dedicated to serving the needs of online game developers in its highly anticipated return to the Austin Convention Center on Sept. 21-22.

A gaming industry veteran with a storied 30-year career innovating across multiple platforms, technologies and major titles, Devine is currently contributing to Magic Leap’s Mixed Reality computing platform. Among many verticals and industries, the platform will enable game developers to design and create unprecedented experiences that seamlessly integrate their digital and physical lives.

“Devine is a pioneer whose career is synonymous with the forefront of an ever-changing industry,” says Austin Game Conference Executive Director Christopher Sherman. “He’s a constant innovator who continues to redefine the leading edge, and we’re very pleased to get a peek at how he’s taking game development to a whole new level.”

Devine began his career at Atari at age 16 and has since helped bring numerous games to life, including Pole Position, The 7th Guest, The 11th Hour, Quake III Arena, Doom 3 and, most recently, Halo Wars. At Apple, Inc., Devine held a key position in iPhone Game Technologies, ensuring iOS devices provided users with unmatched gaming experiences.

AGC provides critical insight into developing live, participatory games with real-time engagement between developers, players and spectators. AGC Tracks include Design, Business/Production/Live, Virtual Reality / Augmented Reality / Mixed Reality and Audience Participation (Streaming and eSports).

Experts from across the game industry are participating, including speakers from Facebook, Twitch, Art & Craft Entertainment, Skydance Interactive, Trion Worlds, Electronic Arts, Aspyr, Jagex, Bethesda Softworks, Big Huge Games, Gambitious Partners, IGDA, ATX Seed Ventures, ModSquad, MsMinotaur, Panic Button, Pixelmage Games, Portalarium, QC Games Inc, Unity Technologies, UT Austin, Vlambeer, WaveVR,, 47 Communications, and more.

Austin Game Conference is sponsored by Electronic Arts, Aspyr, Epic Games Unreal Engine, Unity, Nexon, Insomniac Games, Frankfurt Kurnit, SMU Guildhall, University of Advancing Technology, International Game Developers Association (IGDA), Game Recruiter and


Registration is open at Super Early registration before July 29th is $249. Attendees who register by July 29th save $300 off of the full conference price.A limited number of student tickets are available for $149. Group discounts are available as well.

Austin Game Conference

The Austin Game Conference provides critical insight into developing live, participatory games with real-time engagement between developers, players and spectators. The national event delivers information developers need to create and run always-on, run-live, play-live games as a service. Created in 2003 but on hiatus since 2012, AGC was acquired by UBM Tech, the owners of the Game Developers Conference (GDC) in 2006. UBM renamed the show GDC Austin and subsequently GDC Online. AGC’s original creators are now back at the helm this year. For more information, visit Follow us on Twitter and Facebook.