AGC Official Print Program Available for Download as PDF

agc2016-program-v24semifinal-ed8.inddThe 2016 Austin Game Conference official print program is now available for download (3.5mb).  Grab it now and put it to your favorite mobile device.

If you haven’t already registered yet, now is the time to do so. We offer All Access Passes, AGC Group Discount for Companies, for companies interested in sending 8 or more people. There is also an Intel Game Developer Showcase-only option. Online Registration Closes this Friday, September 16, 2016 at 11:59pm. Register now and save $100 off the onsite price. We also have a limited supply of AGC Student Tickets (valid student ID required). Register now by selecting your ticket type and quantity below.

The Austin Game Conference (AGC), taking place September 21-22, 2016 at the Austin Convention Center, provides critical insight into developing live, participatory games with real-time engagement between developers, players and spectators. The AGC line up includes 80 expert speakers across five conference tracks: Design, Business, Production, Virtual Reality / Augmented Reality / Mixed Reality and Audience Participation (Streaming and eSports). Game design legend Graeme Devine, head of games at mixed reality startup Magic Leap, will deliver the opening keynote on Sept 21st. Jamil Moledina, Games Strategic Lead, Google Play will deliver the Sept. 22nd keynote. All AGC attendees should plan on attending the AGC Intel Game Developer Showcase the evening before AGC, Sept. 20th. The networking continues at the EA AGC Opening Night Party on Sept. 21st. View the schedule, speakers.