August 8, 2017 – Contact: Media Relations,

[click here for photo of Richard Hilleman available for publication]

35-Year Game Industry Veteran Richard Hilleman of Amazon Game Studios to Keynote Austin Game Conference

Rich_Hilleman_Headshot-agckeynote-pressreleaseonline-300x436Austin, Texas – The Austin Game Conference (AGC) – the largest, longest running event dedicated to serving the needs of online game developers – today announced that 35-year game industry vet Richard Hilleman, who joined Amazon Game Studios from EA last year, will keynote Austin Game Conference on September 22, 2017. #AGC17, presented by Intel, takes place Sept. 21-22 at the Austin Convention Center. In his keynote address: No Compromises, Rich will discuss what is possible when developers can finally remove the word compromise from their vocabularies.

AGC returns to the Austin Convention Center Sept. 21-22, 2017. More than 90 speakers will share critical online game development insight across 7 conference tracks: Design, Technical, Production, Virtual Reality / Augmented Reality, Audience Development, Audio and Business. Plus, AGC will once again host the Intel Indie Dev Showcase. (apply to pitch your game now). John Hanke, CEO and Founder, Niantic, Inc. (Pokémon Go), will also deliver a keynote address.

About Richard Hilleman

Richard Hilleman has been making way too many games way too long. Over nearly 35 years, he has played a number of roles ranging from hardware assembly to CTO, with 30 years of game producing and design credits in the middle. For the last year, Rich has been a part of the Amazon Game Studios where he is trying to make some of the future happen now.

No Compromises – Friday, September 22, 9:30 am – 10:30 am

Every developer dreams of bringing their project to life without compromises. And while compromises can sometimes deliver unexpected breakthroughs, more often than not, it’s a series of tradeoffs that chip away at their creative vision. Over the course of 30 years in the industry, Rich Hilleman has seen his fair share of compromises, going all the way back to the days of floppy discs and dial up modems. And while the nature of compromise has changed over the years, it’s still top of mind with every developer. What lessons has he learned from decades of compromise that can help developers with the day-to-day challenges they face? And what is possible when developers can finally remove the word compromise from their vocabularies?

Registration Details

Earlybird Registration is open until August 25th. Two primary options are available: All Access Badges and Expo Only badges. Register before August 25 for $349. A limited number of student tickets are available for $149. Group discounts are also available. For additional information, visit


Austin Game Conference is sponsored by Intel, IBM, Dolby, EA, MoPub, DayBreak Games, Amazon Lumberyard, Steinberg, ModSquad, IEP, Google Cloud Platform, Dell Small Business, Level (3), Unreal Engine, GameSparks, Frankfurt Kurnit, BitRaider, and

About Austin Game Conference

The Austin Game Conference provides critical insight into developing live, participatory games with real-time engagement between developers, players and spectators. The national event delivers information developers need to create and run always-on, run-live, play-live games as a service. Tracks include design, business/production/live, virtual reality / augmented reality and audience participation (streaming and esports). Created in 2003, AGC was acquired by UBM Tech, the owners of the Game Developers Conference (GDC), in 2006. UBM renamed the show GDC Austin and subsequently GDC Online. UBM hosted it’s last show in 2012. AGC’s original founders relaunched the show in 2016. For more information visit Follow us on Twitter and Facebook.