7 Ways VR Confounds Design Expectations

Ballroom G

Virtual Reality continues to defy the expectations of experienced and novice game designers alike, often bending well-known principles, sometimes turning them completely upside-down. This talk delves into seven specific areas, detailing problems and suggesting solutions derived from game design, filmmaking, theater, evolution, and neuroscience. You don’t want to miss this one.

AR/VR Track

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