What does it means to be a designer in the modern development environment where teams range from hundreds into the thousands? How can a designer succeed in this environment and feel more than a cog in a giant machine? James Ohlen has been Director of Design at BioWare for 20 years. He has worked on teams of less than 50 and on teams with more than 500. James will share his insight into what it takes to succeed in a large scale production environment.