Speakers and Keynotes

The 2017 AGC Call for Speakers is now open.

View 2016’s speakers and keynotes below.

 

 

Conference Keynotes

Graeme Devine, Chief Game Wizard, Magic Leap

Graeme-Devine-headshot-frontpage500redGraeme Devine is a veteran game developer with more than 30 years of experience across multiple platforms, technologies and major titles. Starting at age 16 working at Atari, Graeme has helped bring numerous games to life, including Pole Position, The 7th Guest, The 11th Hour, Quake III Arena, Doom 3, and most recently Halo Wars. At Apple, Graeme held a key position in iPhone Game Technologies making sure that gaming on iOS devices was as good as it could be.

 

Devine is currently contributing to Magic Leap’s Mixed Reality computing platform. Among many verticals and industries, the platform will enable game developers to design and create unprecedented experiences that seamlessly integrate their digital and physical lives.

Jamil Moledina, Games Strategic Lead, Google Play

Graeme-Devine-headshot-frontpage500red

 Jamil has 20 years of industry experience, going from GDC director to game startup CEO, now leading games strategic partnerships at Google Play to bring great games to Android platforms. This includes setting outreach strategy for curating key game segments on the store, ranging from AAA publishers to indies, and managing rockstar partner managers who serve as direct points of contact for them. Through Google Play, Jamil also manages the curation of games portfolios for nascent platforms, currently for Daydream, Google’s high performance mobile VR platform.

 

2016 Austin Game Conference Speakers

presentingsponsor-ea-900px