Chief Game Designer, Google
Noah Falstein has been a professional game developer since 1980, and was one of the first ten employees at LucasArts Entertainment, The 3DO Company, and Dreamworks Interactive, before running his freelance design firm, The Inspiracy. He is known for co-designing the arcade game Sinistar, Indiana Jones and the Fate of Atlantis, and contributing to Serious Games such as ReMission and Neuroracer. Falstein was the first elected Chairman of the IGDA and design columnist for Game Developer magazine for 6 years. At Google he works on game projects (e.g. Pie Noon and Zooshi) across many groups in the company, and engages with game developers as part of the Developer Advocacy team.
Virtual Reality continues to defy the expectations of experienced and novice game designers alike, often bending well-known principles, sometimes turning them completely upside-down. This talk delves into seven specific areas, detailing problems and suggesting solutions derived from game design, filmmaking, theater, evolution, and neuroscience. You don’t want to miss this one.
Virtual Reality allows users to interact with digital environments with similar gestures and movements to real environments. Positional tracking and hand controllers allow developers to design interactions that utilize natural human movement, and the results can be amazing! This panel of professional developers will cover some of the best virtual interactions that have been created, […]